I disagree… vehemently, and we’re currently disputing the costs and tradeoffs of our approaches. The problem in our circumstance is that my coworker thinks we should use LowMemory mode and force the entire world to stream in because he feels like the server’s responsiveness is more important than the client’s performance. To clarify, Automatic rendering isn’t an issue, it works fine. StreamingEnabled is never going to be used properly this way. The fact that Automatic rendering is allowing the game to run at a reduced framerate… and devs are reducing streaming quality to forcibly impose a MaxRenderDistance… is just so wrong. It doesn’t matter if there are younger kids playing Roblox, because other big games that are played by kids, like Minecraft and Fortnite, offer standard advanced graphics controls: I’m really tired of Roblox dragging their heels on addressing this. This can be moderated by lowering the graphics quality on the client, but at the cost of making certain graphics look like garbage just to get the render distance controlled. The former causes a lot of lag on the server, while the latter causes a lot of lag on the client from having to load so much of the world in. I’ve been getting in a fight with one of the programmers I work with because we can’t seem to agree on using Optimistic streaming over LowMemory streaming. Glass quality gets decimated below level 8.
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